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Anti-pattern

In computer science, anti-patterns are problems that occur frequently in computer programming and that programmers following good practice tend to avoid.

The term comes from the Gang of Four's Design Patterns book, which laid out examples of good programming practice. The authors termed these good methods "design patterns" -- as opposed to "anti-patterns".

Anti-patterns can also class as pitfalls, emphasising their role as dangerous traps in which unwary programmers might find themselves.

Recognised anti-patterns include:

References

01-04-2007 01:16:19
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