Canasta is a matching card game in which the object
is to create melds of cards of the same rank called canastas and
then go out by playing or discarding all the cards in your hand.
It is believed that Canasta was invented in Montevideo, Uruguay in
the early twentieth century. It then spread to the United States
and the rest of the world. There are variations of the game for two to
six players, but the original version is played by four.
Rules for Canasta
The Cards and Deal
The four players are organized into two teams of two players each.
Partners sit opposite each other. Canasta uses a pack made of two
complete decks of 52 cards plus four Jokers (108 cards total).
Point values for cards in Canasta
| Card | Value |
| 3♦, 3♥ | Special |
| 3♣, 3♠, 4, 5, 6, 7 | 5 |
| 8, 9, 10, J, Q, K | 10 |
| A, 2 | 20 |
| Joker | 50 |
The initial dealer is chosen at random, and the deal then rotates
clockwise after every hand. The dealer shuffles the pack,
the player to the dealer's right cuts, and the dealer deals
out 11 cards to each player.
The remaining cards are left in a stock in the center of the table.
The top card from the stock is turned over to form the discard pile.
If this first card is a red three or a wild card, the discard pile
is frozen (explained in Picking up the discard pile, below).
Additional cards from the stock are
turned over to the top of the discard pile until the top card of the
discard pile is neither a red three or a wild card.
Any player who received a red three in their initial hand must immediately
play it to the table for their team and draw a new card to their hand.
The Play
The player to the dealer's left has the first turn, and play then proceeds
clockwise. A turn begins either by drawing the first card from the
stock into the player's hand or by picking up the entire discard pile.
However, there are restrictions on when you can pick up the discard pile.
(See Picking up the discard pile, below.) If the card drawn from
the stock is a red three, the player must play it immediately and draw
another card.
The player may then make as many legal melds as they wish from the cards
in their hand. A turn ends when the player discards one card from
their hand to the top of the discard pile.
Melds and Canastas
Each team keeps separate melds of the various ranks of cards. A player
may never play to an opponent's meld. A legal meld consists of at least
three cards of the same rank. Suits are not considered except that
black threes are treated differently than red threes.
Wild cards can be used as any rank except
for threes. Red threes may never be melded. Black threes may only
be melded as a player's last meld before going out.
A meld must consist of at least two natural cards,
and can never have more than three wild cards. Examples: 5-5-2
and 9-9-9-2-2-Joker are legal melds. 5-2-2 is not a legal meld as it
contains only one natural card. 9-9-2-2-2-Joker is not legal as it
contains more than three wild cards.
A canasta is a meld of at least seven cards, whether natural
or wild. A natural canasta (or clean canasta) is one which
comprises only natural cards. A mixed canasta (or dirty canasta)
is one which comprises both natural and wild cards. Natural canastas
score more points than mixed canastas.
Initial melds
When a player's team has not yet made any melds in a hand, that player
must meet an additional point score requirement to make their first
meld(s). The sum of the values of the cards played in the player's turn
must exceed the minimum initial meld requirement according to the
team's total score:
| Team score | Minimum initial meld |
| Less than 0 | 15 |
| 0 - 1499 | 50 |
| 1500 - 2999 | 90 |
| 3000 and above | 120 |
Example: If a player's team had a score of 1600 and had not
yet made any melds in a hand, an initial meld of 6-6-6, K-K-K-2 could
not be made as it scores only 65 points and the requirement is 90. A
meld of 6-6-6, A-A-A-2 would score 95 points and could be played. Note
that both initial melds could be played if the team's total score were below
1500, and that neither could be played if the team's total score were 3000
or higher.
Picking up the discard pile
At the beginning of their turn, a player may pick up the entire discard
pile instead of drawing a card from the stock. They may only pick up
the discard pile if they can use the top card either in an existing
meld or by making a new meld along with two other cards from their hand.
If a wild card has previously been discarded to the pile, the discard
pile is frozen. When the discard pile is frozen, it may only be
picked up if the player can meld the top card with two natural cards of
the same rank in the player's hand.
If the player's team has not yet made any melds, the discard pile is
frozen for that team. In addition, the player must meet the initial
meld requirement using the top card of the discard pile in order to
pick up the pile. Only the top card may be used in meeting the requirement
before the player may pick up the rest of the discard pile.
If a wild card or a black three is on top of the discard pile, it
may not be picked up.
Going out
A player may go out by using all the cards in their hand only if
that player's team has made one or more canastas. The player may go out
either by melding all cards in their hand or by melding all cards but
one and discarding the final card. If the player's team has not yet made
any canastas, the player may not make a play which would leave them with
no cards in their hand at the end of their turn.
Black threes may be melded only as the last play before a player goes
out, and wild cards may not be used in a meld of black threes. The hand
ends immediately when a player goes out.
When considering going out, a player may ask their partner for permission
to go out; however, the player must abide by the partner's answer. If
the partner refuses permission, the player may not go out this turn.
If the partner responds "yes", the player must go out this turn. Note
that it is not necessary to ask permission before going out.
If the stock is completely depleted when a player is required to draw
a card, the hand ends immediately with no player having gone out.
This includes the case where a player is required to draw an additional
card as a result of drawing a red three. The player may not meld any cards
before the hand ends. If the player can legally pick
up the discard pile when there are no cards remaining in the stock,
they must do so.
The Scoring
At the end of each hand, the score for each team is calculated as follows:
The total value of all cards melded by that team, including cards in canastas
minus the total value of all cards remaining in the team's hands plus
any bonuses:
Bonus scores
| Going out | 100 |
| Going out concealed | additional 100 |
| Each mixed canasta | 300 |
| Each natural canasta | 500 |
| Each red three, up to three | 100 |
| The fourth red three | 500 (total of 800 for all four red threes) |
A player goes out concealed when the player makes their team's initial meld
and goes out legally in the same turn.
The bonuses for red threes are subtracted from a team's score rather
than added if the hand ends without that team having made any melds.
That is, if a team has three red threes but has not made any melds
at the end of a hand, the team will suffer a penalty of 300 points rather
than gaining a 300 point bonus.
Scoring Example: At the end of a hand in which the North player has
gone out (not concealed), the cards in each team's melds
and in each player's hand are:
Melds
| N-S | E-W |
| 3♦ 3♦ | 3♥ |
| 3♣ 3♠ 3♠ | 4 4 2 |
| 6 6 6 6 6 6 2 | 7 7 7 7 7 2 Joker |
| 9 9 9 9 9 9 9 9 | 10 10 Joker |
| 10 10 10 | A A A A A |
| J J J J 2 2 Joker | |
Hands
| North | None |
| South | 4 5 5 Q K A A |
| East | 2 5 6 10 J J |
| West | 4 4 10 Q Q K K |
Hand scores
| Description | N-S | E-W |
| Melds | 305 | 295 |
| Hands | -75 | -120 |
| Mixed Canastas | 600 | 300 |
| Natural Canastas | 500 | 0 |
| Red Threes | 200 | 100 |
| Going out | 100 | 0 |
| Total | 1630 | 575 |
The game ends when a team's total score reaches 5000 or above. The team
with the highest total score at this point wins.
Variations in Play
Canasta for Two or Three Players
Canasta can be played with less than four players with some variations in the rules. The most significant changes are in the number of cards dealt at the beginning of the hand and the fact that each person plays individually. In a game with three players, each person receives 13 cards, and in a two player game both people get 15 cards.
Scoring Variations
- Games can be extended beyond 5,000 points, with higher initial meld requirements after reaching certain point totals.
- The third red three can be made worth 200 points and the fourth worth 400 to create cumulative totals of 100, 200, 400, and 800.
- A meld of all four black threes can be made worth 100 points, but the cards are not counted for 5 points each in the total count.
Miscellaneous Variations
- To make picking up the discard pile more challenging, always require that a natural pair matching the top card must be played on the same turn that the pile is picked up (i.e., the pile is always frozen).
- Require that two canastas be played in order to go out.
- Variation on the above: Require one or both to be natural canastas.
- Note on the above: In most cases this prevents a 'concealed hand' from being played, but it is still possible if a player picks up the discard pile and is able to use all or all but one of the cards and meld two canastas. Consider increasing the concealed hand bonus to 250 or 500 points to reflect the increased difficulty of such a play.
- When the stock is depleted, consider flipping over the discard pile and turning it into a new stock to extend play. If the stock and discard pile are both depleted, continue as if the stock were depleted under normal rules.
- Play with a modified deck, such as six, two, or zero jokers, or only 7 of each meldable card.