Chemistry Reference and  Research
           
 
Periodic Table
- standard table
- large table
 
Chemical Elements
- by name
- by symbol
- by atomic number
 
Chemical Properties
 
Chemical Reactions
 
Organic Chemistry
 
Branches of Chemistry
Analytical chemistry
Biochemistry
Computational Chemistry
Electrochemistry
Environmental chemistry
Geochemistry
Inorganic chemistry
Materials science
Medicinal chemistry
Nuclear chemistry
Organic chemistry
Pharmacology
Physical chemistry
Polymer chemistry
Supramolecular Chemistry
Thermochemistry

Equation of motion

(Redirected from Equations of motion)

In advanced physics, equations of motion usually refer to the Euler-Lagrange equations, differential equations derived from the Lagrangian. The following article is about elementary physics only.

Contents

Linear equations of motion

In kinematics, four equations of motion (or kinematic equations) apply to bodies moving linearly (in that is, one dimension) with uniform acceleration.

The body is considered at two instants in time, one "initial" point and one "current". Often, problems in kinematics deal with more than two instants, and several applications of the equations are required.

The body's initial speed is denoted v_i \,. Its current state is described by:

d \,, the distance travelled from initial state
v_f \,, the current speed
\Delta t \,, the time between the initial and current states

The constant acceleration is denoted a, or in the case of bodies moving under the influence of gravity, g.

v_f = v_i + a\Delta t \,
d = \begin{matrix} \frac{1}{2} \end{matrix} (v_i + v_f)\Delta t
d = v_i\Delta t + \begin{matrix} \frac{1}{2} \end{matrix} a\Delta t^2
v_f^2 = v_i^2 + 2ad \,

Classic version

The above equations are often found in the following version:

v = u+at \,
s = ( \frac{u+v} {2}) \cdot t
s = ut + \frac {1} {2} a t^2
v^2 = u^2 + 2 a s \,

where

s = the distance travelled from the initial state to the final state
u = the initial speed
v = the final speed
a = the constant acceleration
t = the time taken to move from the initial state to the final state

Examples

Many examples in kinematics involve projectiles, for example a ball thrown upwards into the air.

Given initial speed u, one can calculate how high the ball will travel before it begins to fall.

The acceleration is normal gravity g. At this point one must remember that while these quantities appear to be scalars, the direction of displacement, speed and acceleration is important. They could in fact be considered as uni-directional vectors. Choosing s to measure up from the ground, the acceleration a must be in fact -g, since the force of gravity acts downwards and therefore also the acceleration on the ball due to it.

At the highest point, the ball will be at rest: therefore v = 0. Using the 4th equation, we have:

s= \frac{v^2 - u^2}{-2g}

Substituting and cancelling minus signs gives:

s = \frac{u^2}{2g}

Extension

More complex versions of these equations can include a quantity s0 for the initial position of the body, and v0 for u for consistency.

v = v_0 + at \,
s = s_0 + \begin{matrix} \frac{1}{2} \end{matrix} (v_0 + v)t \,
s = s_0 + v_0 t  + \begin{matrix} \frac{1}{2} \end{matrix}{at^2}
(v^2) = (v_0^2) + 2as

Note, however, that a suitable choice of origin for the one-dimensional axis on which the body moves renders this complication superfluous.

Rotational equations of motion

The analogues of the above equations can be written for rotation:

\omega = \omega_0 + \alpha t \,
\phi = \phi_0  + \begin{matrix} \frac{1}{2} \end{matrix}(\omega_0 + \omega)t
\phi = \phi_0 + \omega_0 t  + \begin{matrix} \frac{1}{2} \end{matrix}\alpha {t^2}
(\omega^2) = (\omega_0^2) + 2\alpha \phi \,

Here, α is the angular acceleration, ω is the angular velocity and φ is the angular displacement; ω0 is the initial angular velocity and φ0 is the initial angular displacement.

Derivation

All of the above Motion equations are derived from two well-known equations, these are:

Equation 1

\ a = \frac{v - u}{t}

Equation 2

\mathrm{ average\ velocity } = \frac{s}{t}

Motion equation 1

Using Equation 1

at = v - u \,
v = u + at \,

Motion equation 2

Using Equation 2

\begin{matrix} \frac{1}{2} \end{matrix} (u + v) = \frac{s}{t}
s = \begin{matrix} \frac{1}{2} \end{matrix} (u + v)t

Motion equation 3

Insert Motion Equation 1 into Motion Equation 2

s = \begin{matrix} \frac{1}{2} \end{matrix} (u + u + at)t
s = \begin{matrix} \frac{1}{2} \end{matrix} (2u + at)t
s = ut + \begin{matrix} \frac{1}{2} \end{matrix} at^2

Motion equation 4

t = \frac{v - u}{a}

Using Motion Equation 2, replace t with above

s = \begin{matrix} \frac{1}{2} \end{matrix} (u + v) ( \frac{v - u}{a} )
2as = (u + v)(v - u) \,
2as = v^2 - u^2 \,
v^2 = u^2 + 2as \,

See also

01-04-2007 01:16:19
The contents of this article are licensed from Wikipedia.org under the GNU Free Documentation License. How to see transparent copy