Chemistry Reference and  Research
           
 
Periodic Table
- standard table
- large table
 
Chemical Elements
- by name
- by symbol
- by atomic number
 
Chemical Properties
 
Chemical Reactions
 
Organic Chemistry
 
Branches of Chemistry
Analytical chemistry
Biochemistry
Computational Chemistry
Electrochemistry
Environmental chemistry
Geochemistry
Inorganic chemistry
Materials science
Medicinal chemistry
Nuclear chemistry
Organic chemistry
Pharmacology
Physical chemistry
Polymer chemistry
Supramolecular Chemistry
Thermochemistry

Game semantics

Game semantics is an approach to the semantics of logic that bases the concepts of truth or validity on game-theoretic concepts, such as the existence of a winning strategy for a player. Paul Lorenzen , in the late 1950s, was the first to introduce a game semantics for logic. Since then, numerous sorts of game semantics have been introduced and studied in logic, and have been applied to the semantics of programming languages.

The primary motivation for Lorenzen and his student Kuno Lorenz was to find a game-semantical, or dialogue-semantical (as they preferred to call it) justification for intuitionistic logic. Blass was the first to point out connections between game semantics and linear logic. This line was further developed by Samson Abramsky, Radhakrishnan Jagadeesan , Martin Hyland , Luke Ong and others. Japaridze started treating games as foundational entities in their own right, elaborating a concept of games that formalizes the intuitive notion of interactive computational problems, and basing his computability logic on such games.

See also

External links

01-04-2007 01:16:19
The contents of this article are licensed from Wikipedia.org under the GNU Free Documentation License. How to see transparent copy